alan-wake-review-gra-1

Alan Wake [Review of the game]

There are games that are very easy to make out. Take, say, Murdered: Soul Suspect – it seems to be good, but huge potential was not realized even half by developers;So we can say almost about any of its components. It is pleasant to write about such projects: the words seem to come by themselves, all thoughts are logically joined and an excellent text is obtained at the output.

There are also games that there is almost nothing to talk about. Either because they are so good that instead of a full -fledged reasonable opinion, only “go and play”, or because there is absolutely no desire to paint problems. For example, Life is Strange – This is a concentrated emotion that must be experienced by yourself, and Bioshock Infinite Just very boring. You often need to know more about such projects.

And there are such games that I want to talk about, but it doesn’t work out. It seems that there are thoughts, but any attempts to give them adequately end up with a complete failure. This time it turned out just like this: I rewritten this text two or three times from the very beginning. There is an assumption that this is a feature of projects Remedy, For they are too paradoxical: they have a pile of jambs and do not differ in great revolutionary, but at the same time they are played extremely nice and live for a very long time. And attempts to do something like that is not pumped too well: for example, the third Max Payne from Rockstar was licked to shine, but for some reason it flies out of memory almost immediately after passing. Today we’ll try to figure out “Remedy Paradox” For example Alan Wake.

And start the story due to a number of significant features of the game, I owe a gameplay. By itself, it is quite simple: we go from the point A To the point B, Along the way, dealing with obstacles. It can be enemies, closed doors or (once per game, a maximum of two) puzzles. In the mechanics, we have a third -person shooter, but shooting here is not quite ordinary. The fact is that local opponents can be defeated only after removing the shadow, which serves as a kind of armor for them. And to do this, you need to enlighten them with a flashlight. In theory, such a technique should make you think more tactically, but because of the local respawn it does not work until the end. However, the process of annihilation of opponents is well implemented well, and it can be called fascinating.

A little about shooting itself. It is implemented well in the game, although it does not reach the level Max Payne. The presented arsenal is small: one revolver, three types of shotgun, of which you can wear only one, and a signal rocket launcher for the most extreme cases. However, all this is enough, each weapon is felt in its own way and finds its use in various situations. From an auxiliary goodness, the hero has false factories (they are FARA) and light -school grenades, but their use is purely situationally.

There are also few enemies here. Wikipedia He says that there are four types in the game, but it all comes down to a simpler classification: those who infuriate, and those who are very infuriated. The adversaries are attacked exclusively in a straight line and do not come up with tricks, but Great SPAVN does all the work for them, setting a couple of some particularly fast behind them, and capable of throwing axes in general outside the zone of visibility. The difference in complexity is also achieved using this most terrible tool: the higher the level, the lower the share of the most ordinary enemies. So, if on the lung they are the most frequent opponents, then on average every appearance of at least one such is already – already a holiday.

Of course, the last opponent in the “Arena” dies in Slow-Mo.

However, this zomb -like business is not limited to. At times, a dark essence playing the role here The main evil, He begins to throw the protagonist with all kinds of surroundings: barrels, boxes, wired bays, machines, wagons … Whatever falls, in general. Or flocks of raven are pounced on a hero who is tired of circling in heaven and the writers wanted. Both that and another is destroyed only by light, that is, a flashlight, rocket launcher or fire. Is it interesting? Not good. This technique works? No doubt.

The management should be agreed separately. Since the flashlight plays a large role in the gameplay, the developers decided to replace them with the sight, and now the protagonist will shoot at the point that is currently illuminated. And, I must say, it seems uncomfortable exactly to the first fight with the enemy;after management is felt organic;although the opportunity to shine in one enemy, and shoot another would be useful. At least because most of the time the hero has to fight in small and close locations. And, as I said, the developers like to throw extremely tenacious enemies into these nooks, not all of whom react to light.

An undisguised predictability of levels is also striking. This is especially noticeable on the example of saivrums, where you can quickly restore health, cartridges and batteries. In this regard, the game is true to traditions Serious sam: Ahead of the hero is waiting for Pi ** EC, directly proportional to the number of selected. Many cartridges for shotgun? So, there will be an influx of particularly “thick” enemies. An extra portion of batteries? We expect an exterior uprising. Rocket launcher with cartridges? Well, everything, it’s time to prepare the grave – the attack will be massive and using heavy artillery. Exactly two points save the situation: the first is unique episodes, such as the defense of the scene or pokatushki by car;The second is the maximum variety in the combinations of enemies and weapons used against them, which at times distracts from the monotonous process. However, some episodes are still obtained.

It was not me that I blurred the picture – such moments in the game really are.

Ah, yes. Episodes. It’s time to talk about the plot. The ties of the game is as follows: writer Alan Wake comes with his wife Alice to rest in a quiet little town, whose name flies out of his head literally at once. The main character has a problem: for two years now he has not been able to write a single line. Of course, the vacation begins to go not according to plan, and now after 15 minutes Alice is kidnapped, and Alan himself cannot remember where he was the last week, as he ended up in a broken car, And is the little girl not implicated here.

As I already mentioned, the narrative is divided into episodes. There are five and a half of them, and each passes in an hour and a half. By 2010, this format has not yet managed rape to test fully, and it can even be called innovative. Whether the game won from the serial narrative? Definitely yes, and more from the side of the gameplay than the plot, because, as I mentioned, at times the passage is delayed and what is happening begins to bother. And the end of the episode is the most necessary place to stop and rest.

Despite the fact that the story itself is trying to avoid predictable turns, the plot is very clicked in the privileges. However, it looks more like a tribute to the horror novels than the accidental admission of the screenwriter;Moreover: the reasons for the dominance of the game by predictable turns during the narrative are explained. Perhaps the predictability of what is happening above is also intended to intended. The result is a stick about the two -edges: on the one hand, ¾ what is happening is predicted, and this does not contribute to the appearance of intrigue;and on the other hand, a familiar atmosphere of thriller appears in the game and tightly connects the plot with gameplay.

Each such game should have a psychiatric hospital. But here the ghosts of tortured patients do not go here.

For the sake of the same atmosphere, the pages of the manuscript were added to the levels. I will not mention where they came from where they came from – a spoiler (although the game is already six years old, so you know). The bottom line is that the entire plot of the game (or most of it) is set out on these pages, so choosing a particular sheet, you can find out a lot of new. For example, what awaits the protagonist around the corner or through a couple of episodes, or the thought of some secondary character. And Alan often comments on what is happening.

The game takes place in a small town, so you should not count on the abundance of characters – there will be no more than half a dozen of them for the entire game. Unfortunately or fortunately, the elaboration was also not brought, and the main source of knowledge about secondary heroes are just the same thoughts from the pages of the manuscript. However, in the local theater of underfires there are several very colorful personalities saving the situation.

In general, the plot leaves pleasant impressions. The dialogs are well spelled out, and the hero’s comments, along with the radio and the pages of the manuscript, dilute his loneliness. However, all enthusiastic epithets go towards the atmosphere of the book thriller. It was for her sake that they tied history and gameplay so. And all efforts would be in vain if not for one “but”.

Roading by car on roads is extremely nice. Off -road – alas, quiet horror.

The fact is that the game is very stylishly drawn. Of course, its “branded” color palette, such as, for example, in new Deus Ex Or the same Murdered, V Alan Wake no, but it stands out in it on the contrast of light and shadow. There are few daytime episodes in the game, however, while the sun shines above your head, you really feel completely safe. At night you begin to monitor each flickering shadow and notice the quality of elaboration of the entourage.

This helps to create an atmosphere about which I already crack the whole text. It is the picture that serves this way of the connection of all the components of the game and directs them in the right direction. Is it scary at the same time? Almost no. Terrible? Never. But what is happening really keeps in suspense when necessary. This goal should set a real thriller, and the game copes with it very, very good.

Alas, but from the technical side of the picture, everything is not as good as with an artistic. And if the textures meet their year of exit, then the characters and their animation models are out of 2010. The movements of the heroes look unreasonably sharp, and the faces are still Spanish shame. This is especially noticeable in KAT scenes that are made “under the cinema”-stripes above and below, plus a special filter;But technical backwardness is still very striking. However, in the second half of the game directing the rollers, it becomes better and covers especially crooked places.

What else is in the game of the movie is Framretite. On a computer that with the highest settings perfectly launches all games of that time, Alan Wake does not give out more than 40 frames per second. Moreover, the average value of this parameter is 24-25, which in theory should be a disaster. But no – with this indicator of the counter, the game is perfect, as if it should be so.

And somewhere nearby, Max Payne makes his https://maximum-casino.uk/ revenge.

Sound, unlike other components, is not directly related to the backbone of the game. Its purpose in passing is purely auxiliary: you have to navigate by rustle and changing background music. It is impossible not to mention the songs that play at the end of each episode: they are good, even if only the composition is really remembered War (which, by the way, was not recorded for the game and only then hit it).

The last one remains to tell is the voice acting of the characters, and this is the case when the stone in the developers should definitely throw. Do not understand me wrong – in general, the situation is good with it, but in places it is noticeable that the actors are replaying;Together with the clumsy animation, this leaves a slightly unpleasant impression. There are no more than five such moments for all the passage, and I would close my eyes on them, but for the game that relies on the atmosphere, the destruction of the presence due to the jambs in voice acting can be fatal.

What about? Is it good Alan Wake game? Perhaps yes. I do not want to regret for nine hours spent on it, although this was the second passage. All components separately are weak, but together they form an excellent atmospheric adventure. However, I perfectly understand people to whom the development of the Finns seemed boring and uninterrupted. This is the case when you need to understand what you like more in games. If you need a every second action – it is better to pass by. I want fear to goosebumps – the way there. Well, and I invite lovers to dive into new worlds to spend the night by Lake Coldron.

Pros: plexus of the plot, gameplay and pictures for creating an unsurpassed atmosphere;
Cons: At times, a boring game process, the crooked animation of heroes;

Plot: 8/10;
Gameplay: 7/10;
Picture: 7/10;
Sound: 7/10.

Bottom line:7.3/10.
Verdict: Not for everyone.

P.WITH. However, with the question of “Remedy Paradox” We have not figured it out until the end. What is the formula of the games of this studio? For example Alan Wake And memories About dilogy Max Payne The following recipe can be put forward: a real one is invested in a qualitatively made shooter tribe genre or direction In culture. Films, books, TV shows-in each game there is something. The resulting is pickled in the sauce of interspersed to the combat system, and then fry in a stylish picture and served on the table. Pickling can be long, and there is a possibility of technical obsolescence, but the dish is still recommended for use.

The author of the project: Sergey Zaslavsky.
Chief editor: Ilya Demchenko.

The best comments

Well xs. I have some guys ate the hero from the side, avoiding the ray of light, and snooped between obstacles. Absolutely arrogant or excessively confident in their ax was dragged in the forehead. There is nothing to say about nimble guys “under the AIDS” – they just let me go from behind.

And so, in Alan I did not value gameplay, but the worked out world in which it is interesting to walk. I watched a local park with sights with pleasure, I drank a seagull I listened to the news in the watchdress, looked at the local radio host, fumbled in a landfill, climbed in the mill. If we consider the whole game how “we go from point A to point B”, then of course that it will not provide anything radically new – he ran, shot, opened the passage, ran on, sat in a car, got to the place where he had to dismount, repeated the process. But with all this, Alan Wake looks very soundly, even with an eye on an outdated schedule.
In my understanding, this is an interactive book-if he seriously plunges into the plot, to consider the next branch from the plot not just as a “secret place where the batteries lie”, but to feel that people lived in this place, there are still traces of their life, and only by some coincidence of the circumstances the darkness somewhat perverted this place, flooding with dangerous creatures-it becomes completely sad for the result, which is only possible, in which it is only possible.shootings are an element that has not been very inscribed in the overall system, but necessary for the variety of gameplay and creating a sense of danger.

Here some people write that the plot is banal – but rather he is a tribute to all the stamps of those mystical films and series that each of us (I hope) watched in childhood. At least I dragged. And it is not for nothing that every “series” of the game ends with CliffHanger with the credits – a very powerful trick. I still admit that the game turned out to be ambiguous and not without flaws, however, damn it, the language will not turn to say that Ramedi has no sense of taste.

In Dreams – Roy Orbison At the end of the first chapter. A tense moment, GG is taken to the police station in mixed feelings – and here is such a contrast to the “viewer”. It was very unexpected and no less cool.
I also remember the Asgard gods, which the poets are actually.
In addition, very in the topic “Depeche Mode – The Darkest Star” came, I was even surprised how the authors did not insert it into the original story.
And so, I can’t complain to the music, although nothing has moved to the playlist, like.

I do not consider the last infinite a boring game.

You did not consider deeper. Core gameplay is different. This is a fight with opponents, who first need to be secured with the help of light. Travel from point A to point B is in any game. Even Skyrim can be reduced to this.

I will not deny. But animation is a very nightmare. Review the videos from the first two episodes, if you do not believe.

Subjective subjectivity. “I did not like”, “rushed”.

And I think. Perhaps there is such a good plot as everyone says;Yes, the game is beautiful, and Elizabeth, in general, is a nyashka;But damn it – the gameplay is terribly bored: shooting is right for about twenty minutes, and I don’t want to use the provided “chips” at all.

So it may be a problem just that I did not use? Or that after the introductory Yoba moments, after 20 minutes new Yoba moments begin? And also, knowing your PC, you laged wildly on medium and it was simply impossible to play.

Of course, I apologize, but you have already sophisticated to “masturbate” (but I can’t name it differently) on original scenarios, characters and other concepts. Absolutely beaten pickup, which can be attributed to the most part of not even video games – works of literature, cinema and other types of art. The literature alone has existed for several centuries and therefore there is nothing surprising in the fact that people have signed up and all a long time ago invented and wrote. And how many dramatic plots are there? 36!

By the way, the same Max Payne is the most commonplace and beaten, if not template, the story of revenge with the wax under John Wu.

Well, damn it. Nobody puts Until Dawn into a minus completely hackneyed plot based on a motley crowd of teenagers, a lonely hut and a silent maniac, catching everyone in a single-hand. And all because people who want to personally survive the atmosphere of those works play in such games. Of course, all this will be served with related technological candy wrappers and fashion trends (like a quick choice of two or three options), but the essence will not change at all.

You can make a parody of a classic thriller – pretend that everything is standard and predictable, and then take and break the player, turning everything upside down. It’s good, I approve of it. However, from the opportunity to run according to the script “Fantast writer, a deaf province, mystical events, a crypto grandmother in a veil, what could go wrong»I also will not refuse. Simply because such small joys, and even not in the genre of the quest, rarely happen.

Maybe I missed something, but since when King has become an antonym for a good plot? Yes, he is outdated by current standards. But this is still a classic of horrors/thrillers, which is not ashamed to equal or refer … no?

For example, Life is Strange is a concentrated emotion that you need to survive yourself, and Bioshock Infinite is simply very boring. You often need to know more about such projects.

After these words, even a review did not want to read. After all, there are immediately thoughts that there will not be an objective review, but simply a listing of purely personal impressions, few justified.

Life Is Strange is a concentrated emotion? Well, yes, it was interesting to play the first episodes, hoping for a good plot. However, the mediocre finale leaves only a strong disappointment. For this it is worth playing? For the sake of experiencing disappointment? Don’t think.

Bioshock Infinite is just very boring? I’ll say secret, I still read your review to the end, and in it you call the gameplay Alan Vake fascinating! Well, I’m sorry … In my opinion, the process of highlighting enemies with a flashlight just makes them aiming longer. And this really begins to annoy at the end of the game. With such a wildest resp, the blanks.
And infinite what? It is not interesting to explore? Yes, a hundred times more interesting is more interesting than Alan, where the entire rural area is almost not diluted for the entire game.
There is nothing to say about the plots of Infinite and Alan. What we were told in Bioshok, you will not meet in cheap serialchiki that Alan imitates.

Not biased, the review is good. I disagree with – wrote above. With everything else said – I agree.

H.S. Try to go through infinite in 1988 mode. My first passage, by the way, was immediately with this mod. And believe me, you have to use all the chips there.

Tastes Differ. BIOSHOCK Infinite is the best game for me that was able to knock out on emotions and make me empathize with the heroes, while Life is Strange did not catch. About Alan Wake I agree that the game catches the atmosphere.

Surprise-Surprise, the theme of the cinema is not a little triller and is not beaten in games … HMF, so it turns out that it turns out? Alan Wake is one of the most original games, because there is still few (it seems, as long as 2) games that have such a concept.

You play Alan Vake incorrectly. I explain – you go to the country, play only at night, sitting without light in the headphones in a room where there is a window with a view of the night forest – then playing much more atmospheric), maybe you will even scare.

use plasmids, ride a monorail and receive real help from a partner, while shooting up with different enemies – this is boring?

Yes, it’s boring. Because the process of shooting to horror is monotonous (worse than in Alana, for Irrational constructed mechanics, unlike Remedy);It’s not only necessary to use plasmids and monorail, it is also an extra waste of time – it is easier to shoot everyone (and the process of shooting, as I said, instruct).

Um, well, how would I make a reservation about the age where it is necessary. And the plot and gameplay are not so exposed to time.
Or give you a story about the novelties? I will surprise, but reviews exist different. And their goal does not always fit into the issuance of opinions such as “it is 10/10! A fucked game!”Or” No, do not take this shit “.

My friend (I’m sorry that I call it), in its structure and tasks, a review is a story about the game and its components with a splash of their reasoned opinion. So the share of subjectivity is needed, otherwise a single literal template of all reviews had already been developed and they were engaged in all one office by all.

What do we have here? Most of the text is occupied by descriptions of the components of the game and how they influence. At the end of each of the descriptions, one (sometimes two) proposal of one’s own opinion. Correct if something is wrong.

Regarding supposedly subjectivity – you are sure that it is your opinion that is objectively entirely and completely? As was said somewhere nearby, “tastes vary”;I took into account the tastes of other people and made reservations for it. Or you are so blinded by your indignation from the difference in opinions that you do not see these reservations?

And what do you want to tell me that? There are synthetic types of art- the merger of different types of arts- video games belong to them. A good game is a good job of artists-designers, good work of screenwriters, good directing, etc.D. And only all together will work and create a good game. And even if some element is weak, then increasing other elements can be made a good game. But it is possible and vice versa – everything. And a good script has never been a guarantee of a good created work, never. The script is only the first stage of work. And the ingenious scenario can be stripped, and from mediocre a brilliant work.
And you and Alan Wakee take only one good element -scenario, marking all the other shortcomings of the game, trying to justify them.
We play games and do not watch a movie and do not read – a gameplay is a base for the game, its alpha and omega, for the sake of it we play. And he is frankly bad in Alan Wakee.

This I want to ask. Good or not?

No, this will create an excellent game, but for good enough elemento, which are created in conscience.

And you and Alan Wakee take only one good element -scenario, marking all the other shortcomings of the game, trying to justify them.

What? Where I justified Vaika?

Bioshock Infinite as an example, with a wretched and unicellular gameplay, we have one of the best games in the plot plan in recent years.

1999 there is. Makes you sweat, it is here that you begin to use everything that you did not use in normal passage.

  • This field is for validation purposes and should be left unchanged.

Virtual Consultation

Many of our patients come to us from across the country and around the world. For your convenience, we are pleased to offer a “Virtual Consultation” with our doctors. To begin the process, click on the link below. Please be prepared to supply us with some basic information as well as photographs to help our doctors answer your questions and recommend a course of treatment.

hair transplant surgeon

PPC Management Responsive Web design company san diego SEO company