deus-ex-human-revolution-appropriations-spila-na-sauntrenter-v-tome-3-s-1

Deus Ex: Human Revolution. Notes. [Link to the soundtrack in the topic: 3]

I would like to start with Stlas, Since I have always preferred a silent passage in the Games of the Deus Ex series. Well, and Human Revolution, using Stls encourages in every possible way – if none of the opponents notice you, then at the end of the mission the game will give a reward in the form of experience (500 points). Plus, for each non -lethal tekdown you purchase 50 each (and it is easiest to complete from the back, of course).
In general, the stealth is pretty curious here and even somewhat complicated. Without the ability to see the cones of the vision of enemies on the radar, you have to reflect on how and whom you will neutralize, so that other opponents do not notice you. Sometimes you have to literally learn the patrol route and come up with the tactics necessary for the systematic removal of adversaries. A very interesting lesson, I must say, although sometimes you have to load many times to do everything as it should. It helps, of course, the fact that with the Takeuds time stops, but, on the other hand, you have to pay a battery of energy for this. As a result, everything looks something like this:
1. We reach the opponents. We observe them, study the route.
2. We come up with a plan.
3. We make several sorties, adjust the initial idea (if it is not possible to fulfill the plan).
4. Already knowing how to do everything, we remove opponents one by one, making breaks to restore batteries (only the latter is regenerated) and maneuvering by level.

Of course, there is practically no particularly complicated tactics and the only plug that I had, which made me really understand my brains – the moment in the room next to the hostages (first mission).
For those who do not want to confront with opponents at all, there are a bunch of secret passages and lazes (depending on the complexity of their location, bonuses in the form of experience from 100 to 300 points are given). If you touch anyone, you will also be given additional experience at the end of the mission.
If you are unpleasant that active objects (including ventilation grilles) are highlighted, you can complicate your life by simply turning it off in the settings.
Regarding the system of shelters:
a) it is completely optional.
b) it is very conveniently made.
And more helps a lot in tactical planning. But, if you are a fan of the first -person stealth, you can not use this feature at all, however, then you will have to be careful then – opponents can notice you from a fairly large distance, even if only part of the body peeps out with you. A drop of realism, cho. The promise to make a stealth, tied not on the use of shadows, but on active movement between shelters, the developers fulfilled.
But there is one drawback – enemies, despite the fact that they were taught to turn around suddenly, they love to run up to stunned brothers. And they are very easy to catch there, the main thing is that the charges for the shocker are.

The second point I have very good shooting. As the developers promised, regeneration did not at all make it light – health, even at an average level of complexity, is restored quite slowly, and each hit stops regeneration. Well, and Klijen can kill from a couple of queues. And if the enemy is close, then one is enough. And therefore, here you have to actively use shelters (as in stealth) … or even put a bolt on them (like in a stealth). Because shooting both from the first person and from the third looks and plays great. Enemies of stars from the sky do not have enough, but actively use shelters, throw grenades and bypass from the flanks, sometimes clamping Jensen in natural mites. Well, and some of them, possessing shotguns, try to get closer to a close distance to shoot at point blank range. If they succeeded, write is gone ..
However, at the last moment you can have time to make a Takedown, since it can be made both quietly from the back and facing the enemy. The enemy lies at a time. But to crank up this trick many times, turning the battle into light fun, it will not be possible – we need batteries and, more importantly, you still need to run to opponents, and during this time Jensen will be fed a hundred times to a fatal outcome.
But the player also has a whole scattering of ace. The main thing is to be able to use them. First, and GG has grenades. And this changes a lot – a correctly abandoned deafoole knocked off the opponents from the feet and gives a few seconds to methodically shooting slowly by enjoys. But you can throw them and throw them – fly to the sides like cute. True, pens and legs will remain in place. If Jensen is driven into a corner, you can apply mines, the benefit of putting them is quite convenient. There are, again, both explosive and deafening. In a critical situation, when the cartridges are already running out (yes, sometimes there is a tension with them here), you can uncompletely throw various objects into opponents. The main thing is not to throw cardboard boxes that will be shot even before they fly. But refrigerators and machines for the sale of drinks – please (if you have an implant for force, of course). Heavy banduras imprint enemies on the floor only like that. Well, they can also be dropped and used as shelters.

Yes, sometimes robots will act as opponents. Here EMP grenade will save you. Or a rocket launcher. Fortunately, both in the press version are.
By the way, in the game human enemies are different, and very. Of course, not only the appearance and weapons differs. And some also wear good armor. And if your favorite pistol cannot break through it … Improvements for weapons will come to the rescue (you can find or buy them). Almost every barrel can be pumped with upgrades that increase the size of the clip, the reloading speed, etc.D. But some have special lotions that are suitable only for a specific gun. Do not look at – they can greatly make life easier.
Yes, there is a minus – if you behave correctly and not climb into the wolver, you can win almost any enemy. And in almost any amount.
A gun with a silencer, a laser sight and a device for breaking through the armor do not want?

But not the same fights are famous for deus ex. Incognito Casino review There were many curious dialogues in the first part in the game. True, a strong accent on them was not placed. Human Revolution specifically in this aspect clearly takes a new height. There is a non-burdening chatter, during which Jensen can simply find out about anything, and real verbal fights during which you need to break a person, forcing him to do something or tell something. Three styles of answers are offered to choose from, each of which the interlocutor reacts differently. But I liked the most in such dialogs not that it is curious to select keys to the interlocutor (carefully tracking his reaction to words), but how alive they are. The characters speak convincingly and very emotionally, sometimes almost turning to a scream and despite not the best animation, you really believe when the interlocutor nervously grips his hands or rises from the chair in a fit of excitement. Marvelous. But the surprise parade does not end there. You just have to load with the preservation, as the way the interlocutor is convinced of the interlocutor and you must again select the key to him. The reaction to words becomes completely different, but this does not lose at all in emotionality and persuasiveness – each option is spelled out perfectly.

And the world, in general, does not lag behind. Everywhere you can find a group of talking people whose dialogue is sometimes funny, sometimes tragic, but invariably curious. Moreover, all the conversations are deftly inscribed in the world of the game, and many of them give more to learn about the deep social problem that has split society into two parts. Transgumanism and augmentation, ladies and gentlemen. Even according to the press version of the game, this topic is not so revealed. Its echoes can be found almost everywhere – in e -mail, quests, databuki and even e -books (which, by the way, are now gaining a moment). And newspapers here electronic ones help to understand the world more. Without saying about news releases. And in Human Revolution, extraordinary attention to the details. The main character’s apartment full of curious little things can tell a lot to a careful player. Books (paper, non -electronic) are lying on the floor, stored on shelves, hid in boxes. On one of the tables, mechanical details are lying in many, and strange drawings are glued on the window in front. In the corner of the bedrooms, rods. And all this is illuminated by the golden-baruted light flowing from the windows … Great, atmospheric music relieves the composition, making up a single, finished image.

In general, almost all the music in the game is perfectly written and conveys the spirit of the place where you are. But some compositions are especially remembered. Good people have already torn the soundtrack from a press version, so if you want to listen to it without playing the game-here is the link.

Well, and the track that sounds in the apartment of the protagonist for the consumption:

(There was a Flash player, but since 2020, Flash has not been supported by browsers)

But I forgot to say about another important thing. Pumping is an almost mandatory component of any RPG.

Yes, you can get experience in many ways, but do not flatter yourself – you cannot directly put it in your skill. First, you must gain more a certain amount to get one unit of praxis (Praxis Point), which can already be spent on pumping, but here you need to remember that to discover the radically new abilities (invisibility, double teultadun, etc.D.) Two units are needed. In the event that you really want to pump the skill, but the praxis is lacking, LIMB clinics will come to the rescue, where you can purchase one single for a tidy amount of five thousand loans. Yes, it’s a little expensive, but there is a lot of money, which, by the way, can both be found on the locations and in the pockets of enemies (the body can be rummaged), and get, selling weapons to enterprising dealers from the black market.

Then I will write about some aspects again. The hacker mini-game remained unwinded and the plot of the plot (without spoilers only).

  • This field is for validation purposes and should be left unchanged.

Virtual Consultation

Many of our patients come to us from across the country and around the world. For your convenience, we are pleased to offer a “Virtual Consultation” with our doctors. To begin the process, click on the link below. Please be prepared to supply us with some basic information as well as photographs to help our doctors answer your questions and recommend a course of treatment.

hair transplant surgeon

PPC Management Responsive Web design company san diego SEO company