games-heads-nuzhny-li-on-v-2020-1
Games-heads, are they needed in 2020?
We will try to answer this and other questions today.
Let’s first find out what we want to know about this difficult genre.
Let’s start the reasoning:
As you know, the games of such a genre originate from the “Soils”. Rubika cube, crosswords, spots- all this served as the origin of the genre “Puzzle”.
The first puzzles appeared in the eighties (Q*bert and boulder dash), And then other developers who wanted to join the genre have come. It is nice that one of the most famous tetris puzzles was created precisely by the Russian developer Alexei Pazhitnov. The game was released in 1984 when Pazhitnov worked at the computing center of the USSR Academy of Sciences.
In the early 1990s, games such as Lemmings and The Lost Vikings, The genre of puzzle revived. The appearance of three -dimensional graphics contributed to the development of the genre on game consoles. The relatively cheap ones for the production of the game have found their niche on portable gaming systems.
In the history of the appearance, we figured out a little now we are moving to the second question:
POPULARITY.
How much these games are in demand? A little statistics from mobile gaming:
The diagram reflects how many in April https://boomerangcasino.co.uk/ 2018 in the chart of five hundred of the most profitable games on the App Store and Google Play there were games.
As we see, the puzzle genre takes 13.9%
In comparison with other games, this is a very good indicator, it is ahead of RPG, and simulators, and arcades.
But these are all mobile games, and it is logical that it is on phones, puzzles are clinging to the simplicity of perception, the absence of a deep plot and a “time -wounding” gameplay.
But what about personal computers?
And here is more complicated:
There is no pure grade of pure class here, usually they differ in more “large” genres, why it is impossible to give an accurate answer to this question.
How many tasks do you need to attract a player?
This is also a very ambiguous question, everyone has different tastes, someone likes to quickly run around the plot (the meaning of which we will analyze a little later) and someone wants to solve more and more difficult problems. But let’s turn to the games, known, thanks to our tests, “mind”.
We will analyze this and the following topics on four examples:
Stopgame rating “Binding”
HOW MANY? This game has a fairly large number of different tasks, all of them are simultaneously similar and different. But because of their huge number, not all players will be able to master 100% of the passage, but is it necessary in such a “relaxing game”?
COMPLEXITY. The level of complexity in the game is increasing, all riddles come from light and primitive to complex and forcing to think. The best solution when creating Puzzle games.
PLOT. He is, but does not lend itself directly, “everyone must understand the game in their own” but because of this move, many did not understand it at all. It turns out that The Witness-A long game, with an amazing atmosphere, with puzzles for each, but for a narrow circle of people who love to solve puzzles for hours and collect history in pieces for beautiful views and relaxing music
Portal 1-2Stopgame rating “amazing”
HOW MANY? About this game we can say that she studies on her mistakes, because the first part of the portal was very short and very not well -being, fortunately, the second part corrected all this and the game had a long passage and a cooperative, and if you did not have enough cameras from other players for both and two.
COMPLEXITY. Of course, there is a minus, even though the game can be passed without watching the flyers, new mechanics appear gradually, but sometimes the rooms appear over which you can sit for hours, thinking “how to go through”. But it depends on your IQ and understanding of the situation, because for someone the same problem will solve, running in a minute, drinking tea.
PLOT. This is of course 10 cakes out of 10, although the first part showed us only the beginning of history, the second filled it to the edges, the plot is served in dialogs, monologues, and additional. comic book. I would like to note the humor, which makes the game, which in the first part, is in the second.
ABOUT! how majestically she soars in the air, like an eagle … in a balloon.
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