review-the-order-1886-1

Review of The Order 1886

Since I do not have 4K rubles for the purchase of The Order 1886, And also PS4, then I decided to write a review on this game by your passage on YouTube. And what? In the passage, you can, for example, see that the game has a QTE with aiming, which I had never heard of before – a good innovation, although not the news of what useful. Yes, and QTE for a quiet murder is a logical and correct development of holding a button for stunning from Dishonored.
Of course, such judgments about gameplay are more likely to the theory. I can’t say about how the game is played and the player’s feelings. But to evaluate the entertainment, plot and depth of the characters and atmosphere of the alternative past, the absence in the hands of the controller does not interfere at all.

You are the main thing do not be scared that in several places the recording is interrupted and menus crawl out. The rest of the passage is written in a rather decent way. There are no comments on the course of gameplay.

Grayness

With entertainment, however, some tenses. And the point here is not even in the “blurry” of some locations (the distant plans of the open smoothes the London, but it climbs into the eyes of the steam), slit -drawn icons (well, what prevented the developers from making flashing buttons in the form of metal shields?!) or graphic artifacts (although the periodic “breaking” of the screen can be a glitter of video chip, not games). Problem in the picture itself.
No, everything is in order with the graphics – a resolution of high clarity, thousands of landfills on an object, clothing fluttering according to the laws of physics, realistic animation. All this is in the “Order”, then there are many points that you want to see in the high clearness? Well, yes, alternative London. Well, yes, airships. But in the game there are only two scenes where these airships are shown close -up and in a good perspective. Moreover, in the episode, where the hero and comradely are preparing to go down from the top of the cylinder to the gondola do not feel the depth at all. It seems in the background, houses flash under the clouds, but there is absolutely no sensation of height – these houses are like a background.

Pay attention to the slope of the rope (I would insert a picture here, but I can’t). The power of gravity is directed vertically down, but still somehow Galahad and the rest literally attracts to the casing of the airship and this allows them to easily land on the spacers of the gondolas, which are far from the edge of the cylinder.

As for the action, the number here, alas, almost completely replaces the quality. There are a lot of shootings in the game, but they are all the same. There are only two episodes-with a rocket launcher and termite, which, in general, also do not differ from the rest, but at least the power of the weapon allows you to deal with enemies faster and easier.

There is a box with cartridges that disappears when we take them and respond after a while. Yes, I understand that there are objects that appear before our eyes in many shooters and MMO, but you are making a cinematic game, couldn’t you think about such a detail?! To make, as in the second halfe – so that the box remains in place, and the cartridges from it could be taken after a certain time.

There are also hand https://nongambancasinos.co.uk/review/betfoxx/ -to -hand battles in the form of QTE inserts in the game. But these are episodes for a few seconds – to break the enemy leg, hand, strangle, cut. These four options can be arranged in various sequences, but still you cannot call these scenes spectacular. Another thing is the battle with the senior werewolf that takes place in the game, right, also twice. There is even some variability – if the hero has not repulsed the next attack, he does not die immediately (as in the rest of the QTE) but loses part of his health.
Someone else may like the Council Hall-the scenes in it are permeated with solemnity, and the room itself contrasts sharply with its colors and with sunlight with gray and dull streets of London. A wonderful sight. True, I have already seen him in a couple of dozens of games, films and anime (alas, they can’t work like that in American mults with light).
So all spectacular and beautiful scenes in the game can be counted on the fingers. All the rest of the passage is a static chatter and runs with shootouts, as I said, dull London streets. And well, only the streets would be dull, but the shootings themselves are also monotonous. A wave of enemies runs out onto the hero, he shoots off because of shelters, then another wave and so on.
No bypass maneuvers (unless this is not according to the script), no tactics. Unless the grenade thrown once into battle makes you change its position. And most importantly – opponents are almost always people. Yes, there are exactly three waves of werewolves for the whole game, and the rest of the time we deal with the rebels, with the protection of the united Indian company, with the protection of the order … And this is despite the fact that we are actually a knight of the order, struggling with a variety of evil spirits. At least this was the advertising of the game.
But the plot of the game turned out to be such that the hero whose vocation is to fight the monsters, is forced to fight people all the time. Really deep idea that makes you think. So with the task of explaining why in the game about the battles with monsters we are jerking with crowds of soldiers, the scriptwriters coped perfectly.

Alternative witch

It’s a pity that the creators of the game did not have enough for the rest. Because the whole story is complete nonsense.
Take at least the beginning. Sir Galahad, who was sentenced to death, Sir Galahad (actually this is a pseudonym, but who cares), instead of being kept in the cell, periodically drowning in the washbasin until he was herself half. For what? In order for him to escape when one of the chains of chains breaks?

Most likely, the scriptwriters added the impression of Bioshock Infinite. And at the beginning of the game there is a moment when the hero beat the heaps, as at the beginning of the second witcher – so I think they spy the idea of ​​starting a game from the prison.

Further, the time is rewound back in order to show us even more plot moments attracted by the ears. Galahad and Igrain receive an order – neutralize anarchists using not lethal methods if possible. And they at least try to fulfill it? A trait with two – that one, that the other has hedged everyone in a row, and if you manage to get closer, turn your neck closer to QTE. And this despite the fact that at the very beginning, Galahad does not even get a rifle or a pistol, but goes through the building where the rebels are walking around, as if on a walk.
Well, they killed the rebels, killed Likanov, chatted with a commissar who hints Sir Persival that he was digging too deeply … Well, Persival says to dig on – the hero and the rest follow the order. Order – go to the hospital. But instead, Galahad and Lafayette go to the brothel/bar/casino. For what? Obviously, to hand over the weapon and then drain on the roofs from the leader of the rebels.
And so on and the like. There is nothing stronger than the hanging of the castle on the sliding grill – it does not knock it out with a shot from a rifle, and even the senior werewolf is able to bend the grille itself. When Galahad rushes into battle on the bridge, none of his colleagues is able to follow him, although it would seem – before that all four followed him without problems.

But the castles embedded in massive doors with constipation, the hero hacks easily and naturally. And it would seem, what does Burial at Sea Episode 2 have to do with it.

Dialogs are generally a circus. Galahad enters the bar (the one where he left the weapon) requires answers to questions, and it is worth the leader of the rebels to open his mouth and he is already threatening to kill her. To which she answers – “it will be a standing victim.»A victim for what? No one bothers explanations. Generally nowhere and never. Lord Gastings can be killed – it means that you need to secretly penetrate the airship and in no case do not report the attempt of security, because the attempt may take place at any moment ..
But the Grand Prix, under idiocy, deserves the following episode: Galahad and Samin (or whatever the name of the rebels is actually the name of the rebels, but it seems to me that outwardly she is very similar to the Samin show from the series “Person of Interest”) penetrate the warehouse where the boxes are stored with evidence of the conspiracy. At the same time, Samin refuses to tell the knight that there – they say you see it yourself, you will understand everything. Then they spend about five minutes to find a box with the desired label, since there are only a couple in the room and only one lies low enough so that you can get it and open it. And now, having learned that the vampire is packed in a box with a sign of the company, Galahad enters the next room … Where these boxes are stacks! Yeah, it was worth spending time for a search in the previous room.
I am already used to the fact that even in a good work there are one or two holes in the plot, but here inconsistencies and absurdities are lumbagoned literally one on the other. Even if I set myself the task of explaining them all, the only possible explanation of the contradictions – The theory of stupefying assume that the main character is just a psycho who imagined himself Sir Galahad, and everything around is his hallucination.
And I must say that this explanation is actually not so bad. All characters, not only the main character, behave like mournful minds.

Head to wear a helmet

If you are an agent of a government organization and come across a witness of crimes that you will do? If you are in front of you, who miraculously survived after meeting with Jack, who has been terrorizing London for a month and seeing him? Are you really not trying to ask her about what she saw? About the appearance of the maniac-killer. Even if there is no time (and in the plot it is), Galahad could at least tell her to contact the police. But who is interested in this jack gip until he becomes part of the conspiracy!
Although it can just all the knights (including Galahad) do not care about ordinary people? As I already wrote, in the first two missions, corpses arise by stacks. And then, when OIK becomes the enemy, the heroes do not consider the dead. In this light, the first “Austin Powers” ​​is remembered – there was a funeral scene where the wife and children mourned the guard who worked in the building of the Dr. Evil Corporation. Well, I recall because there is nothing like this in the “Order”.

I did not imagine Nicholas Tesla for myself. Anyone, but not a boy on a run -in like a Vatican novice who helps Van Helsing in the film of the same name.
In the series “Shelter”, for example, Tesla is a hereditary vampire, which is also periodically troll Jack of a Ripper, tries to revive his race and is a positive hero.
But the coolest Tesla, of course, in the series C & C. Although he has never shown him there-it was he who developed all Tesla technologies for the Soviet Army, and also called screenshots to Earth (although this is known only by unofficial messages from the forum).

However, as the heroes can consider someone’s corpses there, if only in their heads it fits One imperative One thought. Everything that the Supreme Chancellor thinks is the honor of the Order, everything is thinking about his adoptive daughter is to troll Galahada, and Galahad simply does not think about anything. At least until the moment until Sir Persival dies. Unless Lafayet got two features – a fighter for freedom and a womanizer.
And what Sir Lucan thinks about? No, it’s serious. In the final scene, he says they say-I saw the death of human civilizations due to greed and pride. Suppose. Suppose he really considers himself one of the knights of a round table, standing guard of order and justice. Then why is he not trying to stop Jack the Ripper? He knows who it is? – He knows. And do not hang noodles on the ears about the “kind”. In the “Masquerade” for Zadkidons like loud murders, and even with the abandonment of witnesses, they were even ready to bite their own.

The Order 1886 problem is not that this is an interactive movie. Games can be different and in any genre you can create a masterpiece with an exciting action, an interesting plot and colorful characters. And if you try, then you can screw there non -trivial ideas and deep thoughts.
The problem is that The Order 1886 is a shitty movie. With action, more dull than in the films of Uwe Ball, a moronic plot and characters that … I actually wanted to call them psychos, but then I remembered the patients of Arkham. Compare the blanks from the “Order” with them – do not respect the authors who invented them. As for ideas, they are all hungry from other works. And deep thoughts, if they arise when meeting a game, is more likely about the mystery of the world in which people are ready to pay for such 4K, albeit rubles.
For example, already preparing this text, I even regret the time (almost 5 and a half hours) spent on viewing the passage of The Order 1886.

Another link to YouTube. In this version of the passage, the entire gameplay was cut out and only KAT scenes were left. The narrative because of this is a little torn and you will miss the viewing of several documents related to the plot. But save about two hours. Hmm, two hours out of five and a half. But it really turns out that the “Order of 1886” is not a shooter with a cat-scenes, but a cut-scene with a scooter of a shooter.

The text (with small changes) was previously published on the Gamer portal.ru

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